Mix Tab

The Mix Tab combines the contents of the two working containers to show you the resulting color. This can be very useful what you need to combine existing reserves of dye to create a new color. You can vary the proportions of the two containers by changing the Amount of one or both containers to see the result.

For the above screenshot, a red shade and blue shade were combined to produce the result.

When mixing dyes, the RGB values will more or less average out, depending on the proportions. This means that if you mix a pure blue (0-0-255) with a pure white (255-255-255), you will wind up with something close to a less intense, more grayish blue (127-127-255). (Medium gray is 127-127-127.)

Warning:

Be aware that because of the way mixing is coded (bug?), every time you mix two dyes, even identical ones, there is a chance (probably 20-50%) that all RGB values above 128 will lose 1 point. So if, for example, you have a barrel of RGB=205-100-132 dye and you move 1 kg of it into a measuring jug, then put it back in, there's a good chance you will wind up with RGB=204-100-131. Neither the amount added nor the quality appear to make a difference in this effect. Values below 128 are not affected.

This means you cannot make large quantities by adding 1 kg of a pigment mixture at a time; you will wind up with no RGB value being above 128. You are better off starting with a black dye and improving each color separately.

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Posted: April 21, 2024
Updated: June 7, 2026