Travel Between Servers
| Riverland | Riddleridge | Watercrest |
|---|---|---|
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The above maps show the cross-server shipping channels that are marked by Shipping Lane Buoys. Note that the Riverland map has been reduced in size to better show the route connections.
The maps show the servers in the natural locations relative to each other; Riddleridge is in the center, with Riverland to its west and Watercrest to the east. So if you are traveling from the Riddleridge server, crossing the server boundary to the west will take you to Riverland while crossing to the east will take you to Watercrest. If you attempt to leave the server by going north or south, you will receive ominous messages and will not be able to proceed; you may even be thrown overboard.
The Benefit of Plotting a Course
However, if you wish to take a shortcut, you can plot a course to your destination server (by right-clicking on your boat) so that no matter which direction you leave your current server, you will end up on the server you selected when plotting your course. Think of it as moving the destination server's map next to the starting server's map up against the edge at which you intend to cross over. So you will end up on the edge opposite of the one you just left. For example, crossing over at the north edge of one server will place you on the south edge of the destination's server.
Caution: Do NOT attempt to cross servers within about 30 tiles of any of the 4 corners. You will most likely be tossed from your boat and unable to return, requiring help from a GM to recover your character.
Using the Channel Buoys
The yellow channels on these maps are marked by buoys to facilitate travel between locations until you become familiar with the process. Each channel is named according to:
- The compass direction of the edge of the server where the crossing occurs (N, S, E, W).
- The percentage of server size from the West or North (depending on location) where the channel crosses the server. The percentage is used to accomodate servers of varying sizes.
For example, the N83 channel connects to the North edge of the server about 83 percent of the way across from the western edge of the map. (Note: Wurm coordinates start at (0, 0) from the northwest corner of the map.)
If there is a matching channel on the destination server, its label begins with the opposite compass direction but the same percentage value. See the maps above.
More Information for Map Geeks
You can obtain an estimate of the location of a channel crossing by multiplying the resolution of the server by the percentage value on the channel marker. Our Riverland server has a resolution of 4096 tiles; Riddleridge and Watercrest are both 2048.
So as an example, the N36 channel on Riddleridge or Watercrest crosses at about [738, 0 ] because 2048 x .36 = 738 and zero is the top of the map. The matching S36 location on Riverland will be at [1475, 4095]: 4096 x .36 = 1475, and 4095 is the bottom of the map.




